PACKNAME: Mini-Games Hub
PACKVERSION: 1.0
PACKCREATOR: Divinity
PACKDESC: Play through a variety of customizable mini-games, with humans and/or AI. Be sure to enable 'computer players' in lobby, even if all players are human.



LEVEL: 0
NAME: Playground
DAT: Playground.dat
HDR: Blank.hdr
CREATOR: Divinity



EXTRASRC: hfx0-0.dat
EXTRADST: data\hfx0-0.dat

EXTRASRC: POINT0-0.DAT
EXTRADST: data\POINT0-0.DAT



EXTRASRC: mgHub_common.lua
EXTRADST: scripts\mgHub_common.lua

EXTRASRC: mgHub_enums.lua
EXTRADST: scripts\mgHub_enums.lua

EXTRASRC: mgHub_map_info.lua
EXTRADST: scripts\mgHub_map_info.lua

EXTRASRC: mgHub_globals.lua
EXTRADST: scripts\mgHub_globals.lua

EXTRASRC: mgHub_powerups.lua
EXTRADST: scripts\mgHub_powerups.lua

EXTRASRC: mgHub_assets.lua
EXTRADST: scripts\mgHub_assets.lua

EXTRASRC: mgHub_scripts.lua
EXTRADST: scripts\mgHub_scripts.lua



EXTRASRC: al0-1.dat
EXTRADST: data\al0-1.dat

EXTRASRC: bigf0-1.dat
EXTRADST: data\bigf0-1.dat

EXTRASRC: BL320-1.dat
EXTRADST: data\BL320-1.dat

EXTRASRC: BL321-1.dat
EXTRADST: data\BL321-1.dat

EXTRASRC: cliff0-1.dat
EXTRADST: data\cliff0-1.dat

EXTRASRC: disp0-1.dat
EXTRADST: data\disp0-1.dat

EXTRASRC: fade0-1.dat
EXTRADST: data\fade0-1.dat

EXTRASRC: ghost0-1.dat
EXTRADST: data\ghost0-1.dat

EXTRASRC: pal0-1.dat
EXTRADST: data\pal0-1.dat

EXTRASRC: sky0-1.dat
EXTRADST: data\sky0-1.dat



EXTRASRC: sounds.txt
EXTRADST: Sound\sounds.txt

EXTRASRC: y_paintgun1.wav
EXTRADST: Sound\y_paintgun1.wav

EXTRASRC: y_paintgun2.wav
EXTRADST: Sound\y_paintgun2.wav

EXTRASRC: y_paint.wav
EXTRADST: Sound\y_paint.wav

EXTRASRC: y_spray.wav
EXTRADST: Sound\y_spray.wav

EXTRASRC: y_explosion1.wav
EXTRADST: Sound\y_explosion1.wav

EXTRASRC: y_explosion2.wav
EXTRADST: Sound\y_explosion2.wav

EXTRASRC: y_cannonball1.wav
EXTRADST: Sound\y_cannonball1.wav

EXTRASRC: y_cannonball2.wav
EXTRADST: Sound\y_cannonball2.wav

EXTRASRC: y_greekfire.wav
EXTRADST: Sound\y_greekfire.wav

EXTRASRC: y_q_1.wav
EXTRADST: Sound\y_q_1.wav

EXTRASRC: y_q_2.wav
EXTRADST: Sound\y_q_2.wav

EXTRASRC: y_q_2b.wav
EXTRADST: Sound\y_q_2b.wav

EXTRASRC: y_q_2c.wav
EXTRADST: Sound\y_q_2c.wav

EXTRASRC: y_q_3.wav
EXTRADST: Sound\y_q_3.wav

EXTRASRC: y_q_4.wav
EXTRADST: Sound\y_q_4.wav

EXTRASRC: y_p_1.wav
EXTRADST: Sound\y_p_1.wav

EXTRASRC: y_p_2.wav
EXTRADST: Sound\y_p_2.wav

EXTRASRC: y_p_3.wav
EXTRADST: Sound\y_p_3.wav

EXTRASRC: y_p_4.wav
EXTRADST: Sound\y_p_4.wav

EXTRASRC: y_p_5.wav
EXTRADST: Sound\y_p_5.wav

EXTRASRC: y_game_over.wav
EXTRADST: Sound\y_game_over.wav

EXTRASRC: y_victory.wav
EXTRADST: Sound\y_victory.wav

EXTRASRC: y_paint_bomb.wav
EXTRADST: Sound\y_paint_bomb.wav

EXTRASRC: y_recolor.wav
EXTRADST: Sound\y_recolor.wav

EXTRASRC: y_human_dc.wav
EXTRADST: Sound\y_human_dc.wav

EXTRASRC: y_intro_long.wav
EXTRADST: Sound\y_intro_long.wav

EXTRASRC: y_unlock.wav
EXTRADST: Sound\y_unlock.wav

EXTRASRC: y_lock.wav
EXTRADST: Sound\y_lock.wav

EXTRASRC: y_locked_place.wav
EXTRADST: Sound\y_locked_place.wav

EXTRASRC: y_spec.wav
EXTRADST: Sound\y_spec.wav

EXTRASRC: y_spec2.wav
EXTRADST: Sound\y_spec2.wav

EXTRASRC: y_ready.wav
EXTRADST: Sound\y_ready.wav

EXTRASRC: y_ai_diff.wav
EXTRADST: Sound\y_ai_diff.wav

EXTRASRC: y_remove_ai.wav
EXTRADST: Sound\y_remove_ai.wav

EXTRASRC: y_add_ai.wav
EXTRADST: Sound\y_add_ai.wav

EXTRASRC: y_c_rule2.wav
EXTRADST: Sound\y_c_rule2.wav

EXTRASRC: y_c_rule.wav
EXTRADST: Sound\y_c_rule.wav

EXTRASRC: y_add_setting.wav
EXTRADST: Sound\y_add_setting.wav

EXTRASRC: y_remove_setting.wav
EXTRADST: Sound\y_remove_setting.wav

EXTRASRC: y_setting_inc.wav
EXTRADST: Sound\y_setting_inc.wav

EXTRASRC: y_setting_dec.wav
EXTRADST: Sound\y_setting_dec.wav

EXTRASRC: y_change_map.wav
EXTRADST: Sound\y_change_map.wav

EXTRASRC: y_map_points_system.wav
EXTRADST: Sound\y_map_points_system.wav

EXTRASRC: y_move_player.wav
EXTRADST: Sound\y_move_player.wav

EXTRASRC: y_swap_soundboard.wav
EXTRADST: Sound\y_swap_soundboard.wav

EXTRASRC: y_unable.wav
EXTRADST: Sound\y_unable.wav

EXTRASRC: y_c_option2.wav
EXTRADST: Sound\y_c_option2.wav

EXTRASRC: y_c_option1.wav
EXTRADST: Sound\y_c_option1.wav

EXTRASRC: y_unforge_ready.wav
EXTRADST: Sound\y_unforge_ready.wav

EXTRASRC: yyy_s_leroy.wav
EXTRADST: Sound\yyy_s_leroy.wav

EXTRASRC: yyy_s_yes.wav
EXTRADST: Sound\yyy_s_yes.wav

EXTRASRC: yyy_s_no.wav
EXTRADST: Sound\yyy_s_no.wav

EXTRASRC: yyy_s_ok.wav
EXTRADST: Sound\yyy_s_ok.wav

EXTRASRC: yyy_s_spin.wav
EXTRADST: Sound\yyy_s_spin.wav

EXTRASRC: yyy_s_start.wav
EXTRADST: Sound\yyy_s_start.wav

EXTRASRC: yyy_s_unfair.wav
EXTRADST: Sound\yyy_s_unfair.wav

EXTRASRC: yyy_s_welcome.wav
EXTRADST: Sound\yyy_s_welcome.wav

EXTRASRC: yyy_s_wololo.wav
EXTRADST: Sound\yyy_s_wololo.wav
